• Practical acquisition and rendering of diffraction effects in surface reflectance

    I have worked on the measurement and real-time rendering of diffraction effects during the first two years of my PhD. I am happy to say that the paper has been accepted at ACM Transactions On Graphics and that I will present it at SIGGRAPH 2017 in Los Angeles, California. The code for this project is available on my Github.

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  • Reflectance maps with gradient illumination

    This article presents the measurements of reflectance maps using spherical gradient illumination for realistic rendering of spatially varying surfaces.

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  • Computer Graphics Shader Lab Framework

    ShaderLab Framework is a framework that Dr Bernhard Kainz and I implemented. It is a teaching tool that is used for the lab sessions of the Graphics course (CO317) at Imperial College London. ShaderLab Framework provides an IDE-like environment that helps students to understand the basics of computer graphics and GLSL programming. It is open-source and available on my github.

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  • Real3D : A realistic real-time renderer

    Real3D is a software that I implemented during my PhD. It is a realistic real-time renderer written with OpenGL API, Qt GUI library and OpenCV. It is open source and available under the LGPL license on my github.

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  • Image-Based Relighting Framework

    This software was implemented as part of my MSc thesis on image-based relighting at Imperial College London. It provides a user interface to render objects in arbitrary environments using data captured with a light stage, a free-form light stage or in a regular room. It is open source and available under the LGPL license on my github.

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